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Flash Gaming Summit, GDC 2009, and PushButton Engine Update

GDC Moscone West by Blakespot If you were tracking the @pushbuttonlabs Twitter feed, then you know that we just recently got back from the Flash Gaming Summit and the Game Developers Conference. Busy week! Both were great shows, and it was fantastic to meet up with other Flash game developers.

Of course, we’ve been building games for years, so we said hi to our more traditional game development brethren, too. ;) It’s very interesting looking at the Flash space - in a year, there will be a lot more “old school” game developers doing Flash. The crowd at Flash Gaming Summit was young (and passionate) compared to the game dev scene as a whole. It’s going to be a lot of fun watching Flash grow up.

At the Game Developer’s Conference, it was amazing how seriously people took what we’re doing in the Labs. I was expecting people to kind of blow us off - “who needs a Flash game engine?” But nearly everyone we talked to was very interested in our technology and business model. Jeff Tunnell wrote a great introduction to our vision for the engine. We even got tracked down by James Au of GigaOM - read his coverage of the PushButton Engine.

What about the engine? Well, we found a few bugs since the last release, and we learned an important fact at the Flash Gaming Summit - that a lot of developers still use pure ActionScript and the Flash IDE. Version 36 of PushButton Engine is out - you can read the release announcement on our forums, but the main highlights are: support for pure AS3 development (for instance from the Flash IDE), SWCs are included for easier integration with Flash/FlashDevelop, and a ton of usability bugs from the last update have been fixed.

Go check out the engine!

Image by Blakespot

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