Are you going to be at Adobe MAX 2009? If so, read the next few paragraphs. If not, skip down to the r470 release announcement below.
PushButton Labs’ Ben Garney will be running a BYOL session Wed, Oct. 7, at 4pm on “Building a Flash Based Platformer in 90 Minutes.” You will get some hands on time with the PushButton Engine, a preview copy of the Platformer Starter Kit, and end up building a platformer that looks a lot like this:
If you’re going to be at MAX and want to talk Flash games, post in our forums, e-mail us at engine at pushbuttonlabs dot com, or DM us at @pushbuttonlabs.
In other news, PushButton Engine revision 470 is out! This release is a big step forward from r189 - it will feel like a whole new engine. A few of the bigger changes include:
- Vastly simplified installation process. No more Engine Manager - just add the contents of src/ to your project!
- Improved documentation - including getting started guides for Flash CS4, Flex/Flash Builder, and FlashDevelop, as well as videos introducing parts of the engine.
- Conformed to the Adobe Flex Code Style Guide - code is more intuitive and easier to work with.
You can read more about r470 in its release thread on the forums, or you can download r470 today!