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Adobe MAX & r470 Released

Are you going to be at Adobe MAX 2009? If so, read the next few paragraphs. If not, skip down to the r470 release announcement below. :)

PushButton Labs’ Ben Garney will be running a BYOL session Wed, Oct. 7, at 4pm on “Building a Flash Based Platformer in 90 Minutes.” You will get some hands on time with the PushButton Engine, a preview copy of the Platformer Starter Kit, and end up building a platformer that looks a lot like this:

picture-1

(Click image to play demo)

If you’re going to be at MAX and want to talk Flash games, post in our forums, e-mail us at engine at pushbuttonlabs dot com, or DM us at @pushbuttonlabs.

In other news, PushButton Engine revision 470 is out! This release is a big step forward from r189 - it will feel like a whole new engine. A few of the bigger changes include:

  • Vastly simplified installation process. No more Engine Manager - just add the contents of src/ to your project!
  • Improved documentation - including getting started guides for Flash CS4, Flex/Flash Builder, and FlashDevelop, as well as videos introducing parts of the engine.
  • Conformed to the Adobe Flex Code Style Guide - code is more intuitive and easier to work with.

You can read more about r470 in its release thread on the forums, or you can download r470 today!

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