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PushButton Engine: GDC Online, Community Activity

Are you in Austin this week for GDC Online? This Thursday, be sure to check out the PushButton Engine 101 at 4:30pm in Room 9AB. We’ll be talking PBE with a big focus on how it can be used in social games. But that’s not all that’s going on in the world of PushButton Engine!

Lavon Woods has been working on some game building technology targeted towards building isometric PBE games - you can check it out at the GameBuilder Studio site. Martijn Segers has been building out Make Your Flash Game, which is a web-based set of tools for building PBE games. Both are in closed beta, but they are starting to look for testers!

Adobe EDGE ran an article by PBE community member Sam Rivello, titled Developing Flash Platform Games with PushButton Engine. It’s a good read if you want to learn more about the architecture of the engine and see a more involved demo game.

We’ve also posted an early preview of the next version of PBE. If you have thoughts on PBE’s design and implementation, come by the PBE Next WIP thread, check out the new code, and weigh in. You have a big voice in the future of PBE.

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