Racing Game

Made a game? Want to share some components? Post them here! WIP welcome.

Racing Game

Postby lithander on Wed May 06, 2009 5:25 pm

I just wanted to announce that my company decided to use PBE in it's upcoming project and I'm looking forward to work with PBE and it's community. Sadly at this point I can't tell you much about the project except that it's going to be an online racing game.

I've been playing with PBE and Flex in the last couple of days and really like it sofar. The fact that it is open source is extremely helpfull and I'm trying to contribute as good as I can. Even though code I write specifically for the game isn't going to be open-sourced I might be able to contribute to PBE's codebase... but of course that depends on how involved you want externals to get with _your_ baby.

I've writen an improved SpriteRendererComponent with better image quality, a lower memory footprint and about twice as fast...

Image

So let's say I consider it a a helpful addition to PBE (which I do) what am I supposed to do with it?
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Re: Racing Game

Postby phil on Wed May 06, 2009 5:52 pm

Wow. I'm lovin' those numbers _and_ the results! *drool*

I haven't hacked on the engine yet but I'm assuming you can join the project on Google Code and submit fixes and/or patches to the project owners.
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Re: Racing Game

Postby bengarney on Thu May 07, 2009 1:59 am

Whoa, awesome! I'm super excited to see screenshots, too. :)

The best thing to do is post the code in the forums. That way the community (of which PBL is a member) can review and comment. If you want to hack on the engine directly, we have to have you sign a contributor's agreement. Otherwise, we can move things in piecemeal.

Let me know if there's anything we can do to help make PBE better for you. Obviously there's bits that are going to be specific to your game, but if there's any sort of core problem that comes up, or you just want design advice, definitely post and we'll help you out ASAP!

Even if it's not core-engine-proper, it might still be useful for others simply as a conversation in the forums they can refer to.

PS - You'll notice that more fixes are going into SVN lately. That's cuz I'm working on Grunts again. :)
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Re: Racing Game

Postby timaste on Thu May 21, 2009 12:02 am

That looks great! Can't wait to see more :D
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Re: Racing Game

Postby bengarney on Thu Jul 02, 2009 5:40 am

This got checked in as part of revision 92.
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Re: Racing Game

Postby timaste on Thu Jul 02, 2009 5:47 am

Awesome stuff :)
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Re: Racing Game

Postby sondun2001 on Mon Jul 06, 2009 8:53 pm

Wow, great job! Can't believe how much better it looks especially on the spoilers that are rotated... and with an increase in performance!
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Re: Racing Game

Postby paulk on Fri Jul 24, 2009 9:26 pm

Lithander, can you tell us a little more about how you're generating these screenshots? It looks like you have some 3D rendering here for the car, including at least specular and shadows.

thanks-
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Re: Racing Game

Postby lithander on Fri Jul 24, 2009 11:08 pm

It looks fancier then it is. The car is modelled in max and rendered from different viewing angles to create a spritesheet. Shadows are rendered included using the alpha channel. When driving we chose the best frame based on the current rotation and rotate that frame by +/- 5° so there are no visible jumps. That way you get a nice visual quality and rendering is cheap but at the cost of a fixed camera.
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Re: Racing Game

Postby paulk on Fri Jul 24, 2009 11:37 pm

Excellent, I like that technique! thanks for the response.

Paul
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