Racing Game
10 posts • Page 1 of 1
Racing Game
I just wanted to announce that my company decided to use PBE in it's upcoming project and I'm looking forward to work with PBE and it's community. Sadly at this point I can't tell you much about the project except that it's going to be an online racing game.
I've been playing with PBE and Flex in the last couple of days and really like it sofar. The fact that it is open source is extremely helpfull and I'm trying to contribute as good as I can. Even though code I write specifically for the game isn't going to be open-sourced I might be able to contribute to PBE's codebase... but of course that depends on how involved you want externals to get with _your_ baby.
I've writen an improved SpriteRendererComponent with better image quality, a lower memory footprint and about twice as fast...

So let's say I consider it a a helpful addition to PBE (which I do) what am I supposed to do with it?
I've been playing with PBE and Flex in the last couple of days and really like it sofar. The fact that it is open source is extremely helpfull and I'm trying to contribute as good as I can. Even though code I write specifically for the game isn't going to be open-sourced I might be able to contribute to PBE's codebase... but of course that depends on how involved you want externals to get with _your_ baby.
I've writen an improved SpriteRendererComponent with better image quality, a lower memory footprint and about twice as fast...
So let's say I consider it a a helpful addition to PBE (which I do) what am I supposed to do with it?
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lithander - Posts: 78
- Joined: Thu Apr 02, 2009 1:16 pm
- Location: Germany
Re: Racing Game
Wow. I'm lovin' those numbers _and_ the results! *drool*
I haven't hacked on the engine yet but I'm assuming you can join the project on Google Code and submit fixes and/or patches to the project owners.
I haven't hacked on the engine yet but I'm assuming you can join the project on Google Code and submit fixes and/or patches to the project owners.
web: philperon.com----- twitter: @pperon
"Media that's targeted at you but doesn't include you may not be worth sitting still for." -Clay Shirky
"Media that's targeted at you but doesn't include you may not be worth sitting still for." -Clay Shirky
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phil - Rock Star
- Posts: 216
- Joined: Thu Apr 23, 2009 4:47 pm
- Location: Shaker Heights, OH
Re: Racing Game
Whoa, awesome! I'm super excited to see screenshots, too. 
The best thing to do is post the code in the forums. That way the community (of which PBL is a member) can review and comment. If you want to hack on the engine directly, we have to have you sign a contributor's agreement. Otherwise, we can move things in piecemeal.
Let me know if there's anything we can do to help make PBE better for you. Obviously there's bits that are going to be specific to your game, but if there's any sort of core problem that comes up, or you just want design advice, definitely post and we'll help you out ASAP!
Even if it's not core-engine-proper, it might still be useful for others simply as a conversation in the forums they can refer to.
PS - You'll notice that more fixes are going into SVN lately. That's cuz I'm working on Grunts again.
The best thing to do is post the code in the forums. That way the community (of which PBL is a member) can review and comment. If you want to hack on the engine directly, we have to have you sign a contributor's agreement. Otherwise, we can move things in piecemeal.
Let me know if there's anything we can do to help make PBE better for you. Obviously there's bits that are going to be specific to your game, but if there's any sort of core problem that comes up, or you just want design advice, definitely post and we'll help you out ASAP!
Even if it's not core-engine-proper, it might still be useful for others simply as a conversation in the forums they can refer to.
PS - You'll notice that more fixes are going into SVN lately. That's cuz I'm working on Grunts again.
Ben Garney PushButton Labs
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bengarney - Employee
- Posts: 1519
- Joined: Wed Jan 14, 2009 7:21 pm
- Location: Eugene, OR
Re: Racing Game
That looks great! Can't wait to see more 
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timaste - Employee
- Posts: 28
- Joined: Mon Jan 19, 2009 6:05 pm
- Location: Eugene, OR
Re: Racing Game
Awesome stuff 
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timaste - Employee
- Posts: 28
- Joined: Mon Jan 19, 2009 6:05 pm
- Location: Eugene, OR
Re: Racing Game
Wow, great job! Can't believe how much better it looks especially on the spoilers that are rotated... and with an increase in performance!
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sondun2001 - Posts: 1
- Joined: Mon Jul 06, 2009 8:40 pm
Re: Racing Game
Lithander, can you tell us a little more about how you're generating these screenshots? It looks like you have some 3D rendering here for the car, including at least specular and shadows.
thanks-
Paul
thanks-
Paul
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paulk - Beta Tester
- Posts: 50
- Joined: Fri Feb 06, 2009 9:32 pm
- Location: Seattle, USA
Re: Racing Game
It looks fancier then it is. The car is modelled in max and rendered from different viewing angles to create a spritesheet. Shadows are rendered included using the alpha channel. When driving we chose the best frame based on the current rotation and rotate that frame by +/- 5° so there are no visible jumps. That way you get a nice visual quality and rendering is cheap but at the cost of a fixed camera.
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lithander - Posts: 78
- Joined: Thu Apr 02, 2009 1:16 pm
- Location: Germany
Re: Racing Game
Excellent, I like that technique! thanks for the response.
Paul
Paul
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paulk - Beta Tester
- Posts: 50
- Joined: Fri Feb 06, 2009 9:32 pm
- Location: Seattle, USA
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