PushButton Box2D Component
Platform:
Description:
Box2D is one of the best physics libraries out there for Flash. PushButton Engine comes with it already integrated for you. Start using Box2D to drive your game from day one, and integrate your game's functionality with it easily thanks to PushButton Engine's component system.
Handle events when entities collide. Set up complex playfields using physical behaviors. Quickly pull up debug visualizations so you can tell if things are working right. Most of the great functionality here comes from Box2D - but because it's ready to go in PushButton Engine, you'll have an easier time building a Box2D powered game than ever before!
Because our Box2D integration works with the Rendering2D components, you can take advantage of Box2D's powerful spatial management code without having to hardcode your game for it. Try Box2D, or swap out another system if you like.
(These components come standard with the SDK.)
Features
- All the power of Box2D readily available in PushButton Engine!
- Continuous collision detection.
- Wide variety of collision primitives - different shapes, joints, contact filtering, etc.
- Powerful math library.
- If you're using Box2D, rendering and spatial queries are automatically accelerated by it.
Requirements:
PushButton Engine, Rendering 2D Component
Licenses and Prices:
Reviews
I love physics, this is an easy way to integrate Box2D into PBE, great stuff. :)

