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bobthrollop

Member since: January 11, 2010

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Recent Forum Posts

I put in the suggested fix but I can't tell you if it worked because, in the time since I posted the OQ, the problem magically went away! Anyhow, it's reassuring to know that other people see the same thing.

Friday, July 2nd, 2010 @ 3:59 pm

The real answer is "as many as I can put in without slowing it down too much." At the moment, it's only 6.

Tuesday, June 29th, 2010 @ 8:49 pm

Are there instructions that show how to use those? If they're meant to draw onto the animation sprite, would they render "in front of" the animation?

Tuesday, June 29th, 2010 @ 5:29 pm

I have a new question to ask, which is what could cause my game to "give away" its mouse focus. I'm trying to debug this problem, but I don't know just what to look for. Here's the situation: the game is contained in a Flex application. There's a list of enemy pieces, each one an IEnti...

Tuesday, June 29th, 2010 @ 5:04 pm

This would nearly double the number of sprites in my game. Does anyone here have a feel for how much sprites cost in speed, and how many I can have in the game without slowing it down excessively?

Tuesday, June 29th, 2010 @ 4:25 pm

This should be an easy question. I'm rendering animations for my player pieces, but I also want to draw some extra markup on top of the animations. I'm using a class [code:2g4fchfy] public class HeroRenderComponent extends SpriteSheetRenderer { ... private function drawFacing( fac...

Thursday, June 24th, 2010 @ 10:05 pm

Thanks. I also found that the line [code:3oc5lrvz] point = this.displayObject.globalToLocal( point ); // correct for this component's location relative to mxml app. [/code:3oc5lrvz] did the conversion I needed, in the renderer without going through the parent.

Thursday, June 24th, 2010 @ 9:58 pm

Satori has a point. Suggesting that people don't know what they're doing, or telling them to go read the manual, can be intensely frustrating when they are trying to get a new software package up and running. Object-oriented programming doesn't have anything to do with fla files. It would be grea...

Thursday, June 24th, 2010 @ 9:50 pm

I have a problem that ought to be straightforward, but so far I've been stumped as to how to look up the location of my component in an mxml application. First, I wrote an ActionScript-only application that fetched the coordinates of a mouse event with the following lines per the example in [url:...

Monday, June 7th, 2010 @ 6:50 pm

Hi srivello, I'm interested in participating as a programmer. I have a lot of programming experience and have worked in the game industry. I started with Flex/Actionscript early last year and started learning PBE last December. I'm working on a game right now that's based on a hexagonal map grid...

Friday, June 4th, 2010 @ 3:12 pm

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