bobthrollop
Member since: January 11, 2010
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I put in the suggested fix but I can't tell you if it worked because, in the time since I posted the OQ, the problem magically went away! Anyhow, it's reassuring to know that other people see the same thing.
The real answer is "as many as I can put in without slowing it down too much." At the moment, it's only 6.
Are there instructions that show how to use those? If they're meant to draw onto the animation sprite, would they render "in front of" the animation?
I have a new question to ask, which is what could cause my game to "give away" its mouse focus. I'm trying to debug this problem, but I don't know just what to look for. Here's the situation: the game is contained in a Flex application. There's a list of enemy pieces, each one an IEnti...
This would nearly double the number of sprites in my game. Does anyone here have a feel for how much sprites cost in speed, and how many I can have in the game without slowing it down excessively?
This should be an easy question. I'm rendering animations for my player pieces, but I also want to draw some extra markup on top of the animations. I'm using a class [code:2g4fchfy] public class HeroRenderComponent extends SpriteSheetRenderer { ... private function drawFacing( fac...
Thanks. I also found that the line [code:3oc5lrvz] point = this.displayObject.globalToLocal( point ); // correct for this component's location relative to mxml app. [/code:3oc5lrvz] did the conversion I needed, in the renderer without going through the parent.
Satori has a point. Suggesting that people don't know what they're doing, or telling them to go read the manual, can be intensely frustrating when they are trying to get a new software package up and running. Object-oriented programming doesn't have anything to do with fla files. It would be grea...
I have a problem that ought to be straightforward, but so far I've been stumped as to how to look up the location of my component in an mxml application. First, I wrote an ActionScript-only application that fetched the coordinates of a mouse event with the following lines per the example in [url:...
Hi srivello, I'm interested in participating as a programmer. I have a lot of programming experience and have worked in the game industry. I started with Flex/Actionscript early last year and started learning PBE last December. I'm working on a game right now that's based on a hexagonal map grid...
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