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Well, I guess this makes for an ideal time to share my SpriteSheetCreator. It is still in development, but it has enough functionality to be useful in its current form. I use this utility alot for rasterizing flash animations and converting them to spritesheets (this allows me to store my animation...
I think this was great! Short, sweet, and to the point - very informative. I would love to see one that goes into the inner workings of Rendering2D - how to properly use the renderTarget, and interstitial drawers, (as well as layer caching, and adding always drawn items).
I believe you want to use either the Scene2DComponent.AddAlwaysDrawnItem [url:37rc5jer]http://pushbuttonengine.googlecode.com/svn/site/APIDocs/PBLabs/Rendering2D/BaseSceneComponent.html#AddAlwaysDrawnItem()[/url:37rc5jer] or Scene2DComponent.DrawDisplayObject [url:37rc5jer]http:/...
There was a blog post with a link to the forum about componentizing flint particles, but the forum post is in a private area and I cannot access it. I left a comment on the blog but nothing has come of it yet. -Chris
[quote="phil":328amvyf]Created issue 74! [url:328amvyf]http://code.google.com/p/pushbuttonengine/issues/detail?id=74[/url:328amvyf] The change is small so I included it in the description. It's working great so far.[/quote:328amvyf] Please correct me if Im wrong, but it appea...
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Hey, The componentizing flint particles link seems to be in a private forum, any chance of a repost in a public thread? Thanks, -Chris