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HanClinto

Member since: April 1, 2009

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Recent Forum Posts

[quote="mas":3vj51txq][b:3vj51txq] TypeError: Error #1034: forced conversion failed : can not convert com.pblabs.engine.resource::Resource@66e36a1 to com.pblabs.engine.resource.XMLResource. at Function/http://adobe.com/AS3/2006/builtin::apply() at com.pblabs.engine.core::ProcessManager/...

Saturday, August 28th, 2010 @ 3:01 pm

Hi nlivori, welcome to the site! Your issue seems to be that a small y factor of 0.1 -- while very small, still results in the background scrolling *some* vertically. If you want to see this in action, give your player a very high jump ability, and you will be able to see it scroll slowly. The ...

Saturday, August 28th, 2010 @ 2:55 pm

This can work one of two ways. Long story short: if you're indie, you're indie. If you're doing contract work for another company, the question is whether or not *they* need to purchase a license at the end of it all. Your license (indie or commercial) does not give you the ability to spawn other...

Saturday, August 28th, 2010 @ 2:45 pm

Hi Brian, I'm sorry for missing this message of yours. Are you planning on isometric or orthogonal tilemaps? The PSK's tilemap renderer only renders tilemaps as orthogonal, so if you wanted to do isometric, the PSK would provide source code that could help you in building your isometric renderer,...

Saturday, August 28th, 2010 @ 2:37 pm

I'm on a Mac, and I learned Flash development with the free command-line SDK from Adobe, and editing my source code in a text editor. See this tutorial for getting started with that if that interests you: [url:2b6scs9v]http://www.senocular.com/flash/tutorials/as3withmxmlc/[/url:2b6scs...

Monday, August 16th, 2010 @ 4:45 am

[quote="Zeroin":200yjvtp]I have almost 60 NPCs, all of them getting called even if they aren't on screen. The SoundManager has high marks on ms, but it's only called when talking.[/quote:200yjvtp] In addition to onTick and onFrame, it might also be nice to add a general onFrameIfVisible e...

Monday, August 9th, 2010 @ 7:42 pm

[quote="h.istvan89":tknkizvc][quote="HanClinto":tknkizvc]Are these images, or sounds? If images, you might have success with stitching them together in a larger spritesheet?[/quote:tknkizvc] Yep you are right, spritesheets could be a good solution too![/quote:tknkizvc] It also...

Monday, August 9th, 2010 @ 7:40 pm

Welcome! We're very happy to have you here! [quote="Boardtalk":1250xrod]PS. Note to the Admin, is it possible to have my username updated? In my giddy excitement when joining I misspelt my username … Can you kindly change it to ‘Boardtalk’ no worries if not.[/quote:1250xrod] Do...

Monday, August 9th, 2010 @ 3:48 am

Are these images, or sounds? If images, you might have success with stitching them together in a larger spritesheet?

Monday, August 9th, 2010 @ 3:44 am

[quote="bengarney":1qb6r1rw]I use Flash Builder and SVN command line.[/quote:1qb6r1rw] This is exactly what I use on OSX also.

Monday, August 9th, 2010 @ 3:44 am

Latest Developer Gallery Submissions

Mine Enemy

Mine Enemy

Mine Enemy was an entry by ROM12 ( http://rom12studios.com/ ) into the 2009 Christian Developers Network Speedgame ( http://speedgame.christiandevs.com/ ), where we had two weeks to create a game from start to finish. We used PushButton Engine as ...