Phil Peron (a.k.a. phil)
Bio: Flash platform developer and game development hobbyist.
Website: http://www.philperon.com
Member since: April 23, 2009
Recent Comments
Recent Forum Posts
Thanks so much for sharing your hard work once again!
Having wrestled with Alchemy myself, I appreciate the effort. Absolutely awesome job.
Congratulations, Clint!
Thanks guys! [url=http://philperon.com/2010/03/31/an-introduction-to-electroserver-and-pushbutton-engine-part-two/:3uuxo3xt]Part two[/url:3uuxo3xt] is out! This one covers the PushButton Engine side of things.
How about using a boolean flag to determine what state the game is in? [code:3mzs3rxe] private function yourHandler():void { if(levelIsOver) return; else doStuff(); } [/code:3mzs3rxe]
I've been working on an introductory tutorial on ElectroServer and PushButton engine. Part one can be viewed [url=http://philperon.com/2010/03/17/an-introduction-to-electroserver-and-pushbutton-engine-part-one/:15mnnil5]here[/url:15mnnil5] and part two is [url=http://philperon.com/2...
Excellent work, JD! Really well done. I typically don't use anonymous functions but dig how you set up the entity callback in this case.
Yep! Check out the SimpleShapeRenderer class source (particularly the redraw() method) for clues as to how this could be done. Good luck and happy coding!
You'll want to check the "position" value of your "Spatial" component that was created when you called, createSpatial(). [code:2nklvfsh]Spatial.position.x[/code:2nklvfsh] If you're using FlexBuilder, just set a breakpoint as Ben suggested and you can poke around to see wh...
WOO HOO! I'm pumped! PBE has grown and become much more than I imagined it would 1 year ago. Thanks Ben and PBL for the massive effort!

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