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Phil Peron (a.k.a. phil)

Bio: Flash platform developer and game development hobbyist.

Website: http://www.philperon.com

Member since: April 23, 2009

Recent Comments

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Recent Forum Posts

Thanks so much for sharing your hard work once again!

Tuesday, June 1st, 2010 @ 9:30 pm

Having wrestled with Alchemy myself, I appreciate the effort. Absolutely awesome job.

Friday, April 23rd, 2010 @ 2:00 am

Congratulations, Clint!

Wednesday, March 31st, 2010 @ 6:41 pm

Thanks guys! [url=http://philperon.com/2010/03/31/an-introduction-to-electroserver-and-pushbutton-engine-part-two/:3uuxo3xt]Part two[/url:3uuxo3xt] is out! This one covers the PushButton Engine side of things.

Wednesday, March 31st, 2010 @ 10:21 am

How about using a boolean flag to determine what state the game is in? [code:3mzs3rxe] private function yourHandler():void { if(levelIsOver) return; else doStuff(); } [/code:3mzs3rxe]

Wednesday, March 24th, 2010 @ 1:08 pm

I've been working on an introductory tutorial on ElectroServer and PushButton engine. Part one can be viewed [url=http://philperon.com/2010/03/17/an-introduction-to-electroserver-and-pushbutton-engine-part-one/:15mnnil5]here[/url:15mnnil5] and part two is [url=http://philperon.com/2...

Wednesday, March 17th, 2010 @ 5:12 pm

Excellent work, JD! Really well done. I typically don't use anonymous functions but dig how you set up the entity callback in this case.

Friday, March 12th, 2010 @ 3:37 am

Yep! Check out the SimpleShapeRenderer class source (particularly the redraw() method) for clues as to how this could be done. Good luck and happy coding!

Thursday, March 11th, 2010 @ 4:57 am

You'll want to check the "position" value of your "Spatial" component that was created when you called, createSpatial(). [code:2nklvfsh]Spatial.position.x[/code:2nklvfsh] If you're using FlexBuilder, just set a breakpoint as Ben suggested and you can poke around to see wh...

Tuesday, March 9th, 2010 @ 2:14 pm

WOO HOO! I'm pumped! PBE has grown and become much more than I imagined it would 1 year ago. Thanks Ben and PBL for the massive effort!

Monday, March 8th, 2010 @ 3:17 pm

Latest Developer Gallery Submissions

S'troidz!

S'troidz!

S'troidz! is a work in progress. It is primarily intended to act as a tool to help me better understand not only PBE but also the process of developing a game from design to development and finally, publishing. You can read more about my journey a ...