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Components and Serialization

components

The PushButton Engine is built on two pillars - its component system and its serialization library. The first is what makes it possible to build and share pieces of functionality. The second is what makes it easy to combine them.

Create your components, then use the engine’s simple XML level format to combine them into game objects - and the objects into a whole world.

You can learn more about the component system in the Component Systems section of the manual, and about the level format in the XML section.

Visit the PushButton Engine component store to obtain components for use in your products!

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