S'troidz!
S’troidz! is a work in progress. It is primarily intended to act as a tool to help me better understand not only PBE but also the process of developing a game from design to development and finally, publishing.
You can read more about my journey at: http://philperon.com
NOTE: S’troidz! is currently compiled using Flex 4.0.0.7219 and targets Flash Player 10.
Comments
You must be logged in to post a comment.
Nice work, Phil. This game keeps getting better and better.
Loving it... keep up the great work...
Thanks guys. Sorry about the background color missing. I added it to the swf metatag but it's not showing. Oh well. Work in progress! :)
Sweet job phil! Really nice progress on it - btw if you wan't inspiration for it, check out the old but great 1993 game Maelstrom (http://www.devolution.com/~slouken/Maelstrom/index.html)
Great work! I must say that my old ATARI feeling totaly came back.
@houen Great reference! I completely forgot about that title. I'll have to take a look at it again. @mas Thanks! That's one of my design goals. :)
Lookin' good. :) In case people don't read the blogs the controls are W A D (move) and K (fire). You should throw that graphic from your blog on the startup screen.
D-oh! Thanks, jd.conley. :) There's no edit feature for dev gallery submissions so it'll have to wait until I submit another.
Hi. I like it. at components.controller::AsteroidController/spawnExplosion()[C:\workspace\sandbox\MyPBE\Projects\avatar\Source\components\controller\AsteroidController.as:83] at components.controller::AsteroidController/hit()[C:\workspace\sandbox\MyPBE\Projects\avatar\Source\components\controller\AsteroidController.as:60] at components.controller::MissleController/handleCollision()[C:\workspace\sandbox\MyPBE\Projects\avatar\Source\components\controller\MissleController.as:208] at components.controller::MissleController/checkCollisions()[C:\workspace\sandbox\MyPBE\Projects\avatar\Source\components\controller\MissleController.as:157] at components.controller::MissleController/OnTick()[C:\workspace\sandbox\MyPBE\Projects\avatar\Source\components\controller\MissleController.as:60] at PBLabs.Engine.Core::ProcessManager/_Advance() at PBLabs.Engine.Core::ProcessManager/_OnFrame()