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Youtopia

Youtopia is a social game built by Hive7 for the Facebook platform. Master industry with your partners and build an unstoppable economic empire! Produce movies, high fashion, and more in Youtopia! Earn money, expand your city, and build your personal skyscraper to the stars!

This game was built using PushButton Engine, a bit of Tweener, a patched Facebook AS3 library, custom networking code, and a custom isometric library.

Click here to play right now!

Youtopia

Comments

  • shrike71 Says:

    Would any of the Youtopia! game developers care to elaborate on the isometric tools/techniques they used with the engine as-is? Maybe a short tutorial? Superb looking game, by the way... Keep up the great work... Shrike71

  • jd.conley Says:

    We built our own rudimentary isometric engine. The artist draw 2d art at the correct isometric angle, and then use Flash's registration point to position the bottom. They use a combination of normal Adobe tools for the drawing. We then do a simple translation between grid position to isometric space, and offset the rendered object using the registration point. If you place or move a building you can see the isometric grid drawn on the screen. Each line intersection corresponds to a point on our grid.

  • smprog Says:

    How did you implement GUI subsystem in short ? Was it totally own code or FLEX-based (with own skin) or something else? What tweening engine do you like?

  • handylee Says:

    It's good..~i'm studing about facebook flash game development these time.

  • ooflorent Says:

    @smprog It seems to be a flash based project.

  • mindsetlabs Says:

    I'm building an Isometric Starter kit for PBE, and I am looking for developers looking to participate in the private beta. I need people that can create animated Isometric assets as well, for some demo levels. Interested? PM me

  • buttons Says:

    They use a combination of normal Adobe tools for the drawing. If you place or move a building you can see the isometric grid drawn on the screen. Each line intersection corresponds to a point on our grid.This is a comment element which is uncommon. It seems that there has been a misunderstanding in the tubes - am I right folks?

  • wincom528 Says:

    so well, i must think it right

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